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Popularity of Vulkan (graphic engine) is rising

Vulkan is trending

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Life is full of hardship and in life, we need to balance things. If we can’t do this then we would burn out easily and when that does happen, we would easily get tired of whatever it is that we are doing. Imagine, getting burn out from work and you can easily lose your job. These things does happen in life and we can’t ignore it. This is the reason why some people are seeking the help of psychologist since it is their job to make a sense out of someone. They would give you some encouraging thoughts after you have shared your problem with them. In no time at all, you would be back to your old self.

Most people seek some recreational activities such as sports, but other people like to play computer games and for this reason, they buy the best graphics card for their computer. This is done so that they can play almost any game in their computer. You would be needing one of the best to play anything.

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What is Vulkan

If you are playing games then you would need an API (Application Programming Interface). And one of the best platform for gaming is Vulkan. Vulkan targets high-performance real-time 3D graphics applications such as video games and interactive media across all platforms. Compared with OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 (and prior) and OpenGL are Vulkan being a considerably lower level API and offering parallel tasking. Vulkan also has the ability to render 2D graphics applications; however, it is generally best suited for 3D. In addition to its lower CPU usage, Vulkan is also able to better distribute work amongst multiple CPU cores.

Growing popularity

According to Google Trends, the interest on this API has been increasing over the passing few months. Sure, it is not that fast compared to some of the top trends in the market today, but nevertheless, it is still showing improvements. Vulkan has been first released back in 2016, which is almost 2 years ago. Take note that on March 2016, NVidia adopts the use of Vulkan. Most of the people that are searching for this API comes from the United States such as Arizona, Oklahoma, Nevada, Connecticut, and Utah.

A little history

On February 26, 2018, Khronos Group announced that the Vulkan API became available to all on macOS and iOS through the MoltenVK library, which enables Vulkan to run on top of Metal. Previously MoltenVK was a proprietary and commercially licensed solution, but Valve made an arrangement with developer Brenwill Workshop Ltd to open-source MoltenVK under the Apache 2.0 license and as a result the library will be available to all. Valve also announced that Dota 2 can as of 26 February 2018 run on macOS using the Vulkan API, which is based on MoltenVK.

March 7, 2018 was the day that Vulkan 1.1 was released. This is the first major update to the API standardized several extensions, such as multi-view, device groups, cross-process and cross-API sharing, advanced compute functionality, HLSL support, and YCbCr support.

 

 

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